flow. what is flow? flow is the pace of a game. it's difficult to describe, but i guess a simple way of looking at it might be the progression of the level of excitement or involvement you provoke in the player.
Showing posts with label game theory. Show all posts
Showing posts with label game theory. Show all posts
Sunday, 16 October 2011
Saturday, 1 October 2011
Immersion and How Death Breaks it.
when you're making a game, the first and most important thing has to be immersion. you can get a biker gang hooked on pony games if they're immersive enough.
Labels:
concepts,
death,
game theory
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