Saturday, 22 October 2011

Character Design- Silhouettes



When i first started thinking about character design for anvil, i knew i'd have to take some artistic liberties against the real-life people that the characters are loosely based upon.

Sunday, 16 October 2011

Controlling Flow

flow. what is flow? flow is the pace of a game. it's difficult to describe, but i guess a simple way of looking at it might be the progression of the level of excitement or involvement you provoke in the player.

Saturday, 1 October 2011

Immersion and How Death Breaks it.

when you're making a game, the first and most important thing has to be immersion. you can get a biker gang hooked on pony games if they're immersive enough.